Antonio Fernández Caballero

 
Professor
   
 
  Áreas de interés (según el sistema de clasificación de la Association for Computing Machinery):
  D. SOFTWARE
    D.2 SOFTWARE ENGINEERING
      D.2.2 Design Tools and Techniques
        User interfaces  
  F. THEORY OF COMPUTATION  
    F.1 COMPUTATION BY ABSTRACT DEVICES  
      F.1.1 Models of Computation  
        Automata (e.g., finite, push-down, resource-bounded); Self-modifying machines (e.g., neural networks)
 

I. COMPUTING METHODOLOGIES

 
    I.2 ARTIFICIAL INTELLIGENCE
      I.2.10 Vision and Scene Understanding  
        3D/stereo scene analysis; Intensity, color, photometry, and thresholding; Motion; Representations, data structures, and transforms; Shape; Video analysis
      I.2.11 Distributed Artificial Intelligence  
        Intelligent agents; Multiagent systems
    I.4 IMAGE PROCESSING AND COMPUTER VISION  
      I.4.6 Segmentation  
        Edge and feature detection; Pixel classification; Region growing, partitioning
      I.4.7 Feature Measurement  
        Feature representation; Size and shape
      I.4.8 Scene Analysis  
        Color; Depth cues; Motion; Object recognition; Shape; Stereo; Time-varying imagery; Tracking
      I.4.9 Applications  
    I.5 PATTERN RECOGNITION  
      I.5.4 Applications  
        Computer vision
         
  Áreas de interés (según la clasificación de la Keith Price Bibliography):
  18 Motion Analysis - Low-Level, Image Level Analysis
    18.3 Image Differencing, Motion Segmentation and Filtering Techniques
      18.3.1 Motion Segmentation Techniques
    18.6 Spatio-Temporal Analysis - Many Frames
      18.6.2 General Spatio-Temporal Analysis
 
 

Para más información, contacte con Antonio Fernández-Caballero.

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